18/10/25 - 12/12/25 ( Week 9 - Week 12 )
Application Design / Bachelors of Design in Creative Media / Taylor's University
Task 3 - Low Fidelity Prototyping & Testing
Application Design / Bachelors of Design in Creative Media / Taylor's University
Task 3 - Low Fidelity Prototyping & Testing
Carren Yeliandi / 0376990
TABLE OF CONTENTS
Lectures
Week 9 - Sketching, Wireframes & References
In week 9, we learned how to do the Sketches and Wireframes.
In class, were briefed about it before we were to sketched out
an interface that the lecturer shows for exactly one minute.
We were also asked to do a crazy 8s ideas for our app homepage
based on the 8 themes given to us by the lecturer.
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Fig 1.1. Week 9 Exercises (Week 9 | 18/11/25) |
Week 10 - Navigation
In week 10, we learned regarding navigation. There are
different type of navigation starting from Global (always
there), Local (one level below), Contextual (changes based on
context), Faceted (filters) and Supplemental (extra help).
In class, were tasked to search for examples for the 5 types
of navigation, since it's a group tasked, we decided it would
be easier to once again use the
whiteboard feature in Canva.
Week 11 - Usability Testing
In week 11, we learned regarding usability testing where a
product or service is evaluated with representative users. In
class, we were asked to create a test plan for prototype
testing.
Week 12 - Usability Heuristics for User Interface
Design
In week 12, we learned regarding
Usability Heuristics, a general principles or guidelines
(Rules of thumb)that designers and usability experts use to
assess and enhance the user-friendliness and overall usability
of products like websites and applications. Jakob
Nielsen's 10 usability heuristics :
- Visibility of system status
- Match between system and the real world
- User control and freedom
- Consistency and standards
- Error prevention
- Recognition rather than recall
- Flexibility and efficiency of use
- Aesthetic and minimalist design
- Help users recognize, diagnose, and recover from errors
- Help and documentation
Design Principles :
- Balance
- Contrast
- Emphasis
- Unity
- Proximity
- Repetition
- Alignment
- Hierarchy
- Simplicity
- Negative space
In class, we were asked to search for examples for all of
the design principles, we once again used
whiteboard in Canva.
Instructions
<iframe
src="https://drive.google.com/file/d/1t9NFDO2LYupWzHrlwQtKSXiH9D0k3Uxh/preview"
width="640" height="480"
allow="autoplay"></iframe>
After the data collection, we are to move on to
prototyping. In task 3, we are tasked to create the
low fidelity prototype of our app in Figma.
The first thing we have to do is create a rough sketch
on what we think the app will look like. There is no
right or wrong here so I just quickly sketched up some
based on what I wanted to have in each page from the
sitemap.
That sketch is then turned into a wireframes, which is
basically me cleaning up the sketch so it looks
cleaner and more coherent to follow.
We then moved on to Figma. I used the Iphone 16 pro
max as the base and created a grid of 4 columns with
25px margins and 20px gutter. I then proceeded to make
the low fidelity prototype based on wireframes that I
had made. It was a pretty quick process since I just
had to follow the wireframes that I had already made.
After the low fidelity prototype is done, we are to
test out the functionality with actual users. So I
made my prototype functional enough that users might
be able to navigate through the task I'll give them.
But before all the testing is done, the first thing I
did was create a testing plan.
After it was done, we can proceed with the testing.
Here I tested 3 people with age ranged from 18 to 40+,
the same range from my user personas. The user's that
I tested was given tasks based on the task plan and
then interviewed right after for additional
information other than observation and actual user
navigation. From that testing and interviews, I
analyzed their behaviours and answers, concluding that
the only issue so far seems to be the fact that they
are new users hence why I decided to create a simple
tutorial pages just before they enter the actual app.
Below is the full ppt on the low fidelity prototype
and testing for fuller information.
Feedbacks
Week 9 :
-
Week 10 :
-
Week 11 :
-
Week 12 :
-
Reflections
I was
actually starting to enjoy the process
of doing the app design. However, I had
realized that I had started to view
applications in a new light where each
app I open, I can't help but judge it's
interface and realize some small
mistakes that can cause me to be
uncomfortable. But other than that, it
was quite easy and fast to do task 3,
it's just that it's a bit hard to find
user tester that would be willing to
open their camera so I had to compromise
and make do with what I had which is by
analyzing their voice pitch to somewhat
determine how they feel.
To be honest, I feel
like the reason why it's quite easy to
do the app design process is because
our lecturer is there guiding us one
step at a time so I actually know what
to do instead of somehow figuring it
out on my own. It felt really nice and
I was actually able to keep up with
the tasks although I must admit that
morning classes is not my thing so I
might look really bored and
uninterested despite kinda listening,
but in my defense, I'm weak at waking
up in the morning so please do spare
me a bit.
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