23/04/2026 - xx/xx/2026 (Week 1 - Week x)
Carren Yeliandi / 0376990
Advanced Interactive Design / Bachelor of Design (Hons.) in Creative Media
Task 1 - Exercises
Carren Yeliandi / 0376990
Advanced Interactive Design / Bachelor of Design (Hons.) in Creative Media
Task 1 - Exercises
TABLE OF CONTENTS
Lectures
Week 1
Task briefing.
Week 2
Introduction to Adobe Animate. We were tasked to replicate a boat
drawing in AA.
Week 3
No class
Week 4
We were taught how to use shape tween and classic
tween. After that we were taught how to make symbols and utilize movie
clip (nested animations) and graphics. We were tasked to make a
spider moving across the screen with moving legs.
Week 5
We were taught the difference between movie clips and graphics.
After that, we were taught how to make animated website. Here, he
only showed us halfway and asked us to complete the other half
ourselves in which the 5 fastest student to finish will gain an
extra marks which strengthen my resolves to do it as fast as
possible and I managed to get it.
Week 6
We were taught about buttons and how to add actions. For the
button, we were told to pull out our motion fla file and use that
to do this exercise. Using half of the motion I made (fixing his
glasses), I made that as the triggered or button motion and the
idle animation is a very subtle breathing animation where only his
shoulder is moving.
Using action, we made it so that the animation stopped at one
frame before the button motion. Another action was added at the
button motion to go back to the idle once it's done. The last
action added was at the button outside of the movie clip where
an action layer is added (crucial) and an action is added where
if the button is click, the button motion will be triggered.
Refer to Exercise 3 for the next steps.
The next exercise involves the website we made in week 5, using actions and buttons we made it so that it stops at the last frame and as the user click the button they'll be leaded to another page which is our homepage.
Week 7
We were given a file and was tasked to make the buttons
functional using what we learned from the previous week. We were
then asked to show progress regarding the project proposal where I
was tasked to complete the wireframes and make the color palette
more clear as well as ensure that the mood board are consistent in
terms of style.
Instructions
<iframe
src="https://drive.google.com/file/d/1DAq9buijvP-O-nhm5epKKJpmGJmqSJ4F/preview"
width="640" height="480"></iframe>
Submission :
Exercise 1 - Asset Creation
We were asked to make some sketches for a functional
"Smart Assistant" avatar or UI widget to be created using
vector tools in Adobe Animate. I made some sketches based
on ducks, carrots and bunnies and went ahead to ask for
his opinion and approval to which he specifically chose
the duck butler that I had sketched out.
Fig 1-2. Left = With Drawing Mode ; Right = Without
Drawing Mode
Using Adobe Animate, I started on my character creation. At
first, I accidentally drew one without object drawing mode
(which would make the shape not 'whole') however when I
tried it again the same way I did it on the one without the
mode on the one with the mode, I found that the add anchor
tool doesn't work. So I had to use the rectangle shape and
shape it the way I wanted using the selection tool.
|
| Fig 3. Duck face |
I then proceeded to use the rectangle and oval tool to make
the face. With the help of direct selection tool, the
selection tool and free transform tool, I managed to make
the face seen on figure 3.
Using the same tools, I proceeded to make the vest, white
shirt, collars and bow as well as the arms and legs. I
separated all of those into multiple layer and multiple
parts in each layer in order to be animated later on. For example, the leg
layer has 6 parts, the left and right thigh, calf and shoes.
The one of the arms is made up of the upper arm, forearm,
elbow, the hand + thumb.
After I was done, I felt a bit weird with face so I went ahead and did some research only to find out that a duck head has a dent near the cheekbone and the beak is more of a straw hat shape rather than a beanie shape. I went ahead and fix that and I was done with my creation "Buck the Duck Butler".
Exercise 2 - Motion
Continuing on from last week, we proceeded to make the
idle animation for our character. I knew that I wanted
to make my character do feet tapping and fixing his
glasses movement which I thought would need something
like rigging as when I tried it with classic tween it
didn't go so well as the rotation was a bit wonky due to
the arms being 3 separate parts.
I did a little search on arms and legs movement and
found something called the bone tool which would require
me to combine both upper arms and forearms into one
shape. to make the shoulder somewhat static, later on I
used another shape just to make the shoulder area. I
then proceeded to use the bone tool which proved to be
easier to use and play with than I expected.
I added up and down movement on the vest to mimic
breathing and used classic tween along with quad ease
in/out to smoothen the animation.
Using the exported video above, I asked Mr. Shamsul for
feedback, in which he replied to make it simpler as idle
animations are usually simple. So I suggested to only
use one part of the animation which is the feet tapping
and he agreed so I fixed the animations slightly and
removed the glasses animation to make my final idle
motion.
Exercise 3 - Triggered Motion
From Week 6 Tutorial, we were to complete the idle
animation and the animation triggered by the button.
Uploading the files to netlify as our submission. At
first I just renamed the all the files (html, js and
atlas) as index however it didn't appear when I
tried it on Netlify. As it turns out, you need to
rename your output name as "index" inside animate in
order for it to work.
Feedbacks
Week 1 :
xxx
Reflections
xxx








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