01/06/2026 - 14/06/2026 (Week 6 - Week 8)
Carren Yeliandi / 0376990
Advanced Interactive Design / Bachelor of Design (Hons.) in Creative Media
Task 2 - Proposal
Advanced Interactive Design / Bachelor of Design (Hons.) in Creative Media
Task 2 - Proposal
TABLE OF CONTENTS
Lectures
Refer to Task 1 - Exercises
Instructions
<iframe src="https://drive.google.com/file/d/1DAq9buijvP-O-nhm5epKKJpmGJmqSJ4F/preview" width="640" height="480"></iframe>
Task 2 - Thematic Interactive Website Proposal
I first began with making the proposal on Canva on what kind of website I want to make. After long consideration, I had a few options which I had run through with Mr.Shamsul and in the end chose the topic of Carrots which I loved. After finalizing them, I proceed to finalize all the details in the proposal and went to the wireframes
From there, I made a low fidelity version of the functionality on Figma.
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| Fig 2. Low fidelity (14/05/26) |
I then made a blocking of what I envisioned my website will look like.
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| Fig 3. Shape blocking in Figma (14/05/26) |
Then, I began with making a detailed sketch on how everything would look like and breaking down what components I need to make.
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| Fig 4. Detailed sketches of Agent O and all website pages (30/05/26) |
After determining the details, I proceeded to adobe illustrator and using the shape tool, direct selection tool, add anchor point tool as well as pen and curvature tool, I made all of my components for my chosen 3 pages which is homepage, funfacts and types of carrots.
I first started with the main character Agent O. As you can see from the sketch, I envisioned it using a trenchcoat, hat and sunglasses. The carrot marks on the cheek can be interpreted as scars and the leaves pushed down by the hat acts as it's hair.
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| Fig 5. Reference used for the outfit (30/05/26) |
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| Fig 6. Agent O Process 1 (30/05/26) |
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| Fig 7. Agent O Process 2 (30/05/26) |
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| Fig 8. Agent O Process 3 (30/05/26) |
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| Fig 9. Agent O Process 4 (30/05/26) |
Midway in the making, I realized that I have to make a side view of Agent O as Agent O animation will include him walking. So I just very quickly made a simplied version of Agent O right sideview, duplicate it and edited it slightly to make the left sideview.
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| Fig 10. Agent O Front and Side Views (06/06/26) |
After the character is done, I proceeded to the components. Starting with the homepage with all the basic elements that will be reused in all the pages.
Elements :
Clouds, Sun, Wooden Sign, Grass and Carrot Logo (Speech Bubble is just an addition for now, depending on if it'll fit the screen and arrangment later).
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| Fig 11. Element Process 1 (11/06/26) |
I proceeded to the Fun Fact page with the two person, one holding the world heaviest carrot and the other holding the baby carrot and the disfigured carrot. I just made the character very simple with rounded rectangle shapes.
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| Fig 12. Element Process 2 (11/06/26) |
For the Types of Carrots, I took the carrot logo and made 5 different shape of carrots based on the 5 different type of carrots. Although there's more types of carrots, these 5 are the main ones. After everything is done, I just separated everything into artboards and export as SVGs.
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| Fig 13. Separating Elements with Artboards (14/06/26) |
Originally, the "Types of Carrots" page is supposed to be a carrot museum and the user will click on the image to open the overlay but during the making of the elements, I decided to make it interactive by having a pull the carrot button and once the carrot is pulled then a "paper" will pop up telling you what carrot you just pulled.
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| Fig 14. High Fidelity Prototype (14/06/26) |
Reflections
I had a bit of a hard time decided on what kind of website to do. It was here that I realize how much of myself that I don't really know and have because I don't have a favorite artist, movie or game which makes it kinda sad if you think about it. Nevertheless, I do have one thing about me that everyone will think about me when they see it which is Carrot cuz you know Carren, Carrot ? Get it ? Hehe. Anyway, had a pretty fun time making the character itself but maybe next time I can make a simpler character that's perhaps more memorable. I don't know how to do the coding yet but we'll see how I do in the future.



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